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- on exitFrame
- when keyDown then nothing
- cursor(-1)
- set the cursor of sprite 2 to 0
- set the cursor of sprite 3 to 0
- set the cursor of sprite 4 to 0
- set the cursor of sprite 5 to [23, 24]
- set the cursor of sprite 6 to 0
- set the cursor of sprite 7 to [23, 24]
- set the cursor of sprite 8 to [23, 24]
- go(the frame - 5)
- end
-